#ifndef AMBIENT_LIGHT_H
#define AMBIENT_LIGHT_H

#include "src/scene/light.h"

class AmbientLight : public Light{
	public:
		AmbientLight();
		AmbientLight(unsigned int, const Color &);
		~AmbientLight();

		unsigned int getType() const {return AMBIENT_LIGHT;};

        Color getIntersectionColor(const NearestInfo &, const Vector3D &, HBBTree *, const unsigned int & = LINEAR_ATTENUATION) const;
        void shine(const GLenum &);
};

#endif
